COMMANDER · DECK
OBEKA & THE DEADPOOL CORPS.
Bracket 4 · Optimized@MAJYCMANN · 2026-05-04
DECK $
$2,458.76
MYTHIC
40
RARE
113
UNCOMMON
38
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
19 cardsSorcery
9 cardsInstant
8 cardsLand
27 cardsMAYBE110 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
7 cardsArtifact
21 cardsSorcery
8 cardsInstant
12 cardsLand
36 cardsMONEY CARDS·144 CARDS·$1,955.74
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Planeswalker
1 cardsCreature
32 cardsEnchantment
13 cardsArtifact
30 cardsSorcery
13 cardsInstant
13 cardsLand
42 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Obeka, Splitter of Seconds + Time Sieve + Court of Vantress: infinite extra turns
- The Reaver Cleaver + Time Sieve: infinite extra turns
- Obeka, Splitter of Seconds + Time Sieve + Replicating Ring: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Obeka, Splitter of Seconds + Time Sieve + Court of Vantress — Bracket 4, infinite extra turns
- The Reaver Cleaver + Time Sieve — Bracket 4, infinite extra turns
- Obeka, Splitter of Seconds + Time Sieve + Replicating Ring — Bracket 4, infinite extra turns
- Obeka, Splitter of Seconds + Mechanized Production — Bracket 4, early two-card combo, with no mana to spend
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Island6
Mountain6
Swamp6
Goblin1
Rogue1
Saga1
Shapeshifter1
Urza's1
Weird1
Artifact23
Equipment8
Construct3
Adventure1
Golem1
Phyrexian1
Creature21
Construct3
Human3
Phyrexian3
Dragon2
Praetor2
Rogue2
Shapeshifter2
Vampire2
Cleric1
Goblin1
God1
Golem1
Hero1
Mercenary1
Mutant1
Ogre1
Shaman1
Sphinx1
Warlock1
Weird1
Wizard1
Outlaws4
Party4
Enchantment13
Adventure1
Aura1
God1
Room1
Saga1
Urza's1
Instant11
Adventure1
Equipment1
Sorcery11
Adventure1
Legends13
Historic32
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep