COMMANDER · DECK
Sauron Wheel Em’ Deal Em’
Bracket 4 · Optimized@javiiixmmiii · 2026-05-10
SINGLETON: 1 CARD
DECK $
$1,464.20
MYTHIC
15
RARE
38
UNCOMMON
23
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
5 cardsInstant
8 cardsLand
23 cardsMONEY CARDS·62 CARDS·$1,162.57
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Creature
21 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
5 cardsInstant
5 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Notion Thief + Teferi's Puzzle Box: locks the table
- Ob Nixilis, Captive Kingpin + All Will Be One: early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Swamp9
Island8
Mountain8
Creature35
Knight10
Wraith9
Human5
Goblin4
Avatar3
Dragon3
God3
Shaman3
Wizard3
Demon2
Horror2
Illusion2
Rogue2
Archer1
Bolas1
Dwarf1
Elder1
Golem1
Noble1
Orc1
Phyrexian1
Praetor1
Saga1
Scientist1
Soldier1
Tibalt1
Villain1
Zombie1
Outlaws2
Party5
Artifact13
God1
Golem1
Instant8
Enchantment7
Goblin1
God1
Saga1
Shaman1
Sorcery5
Planeswalker2
Bolas1
Dragon1
Elder1
God1
Tibalt1
Legends21
Historic32
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock