MetaMox
COMMANDER · DECK

Sauron, the Dark Lord

Bracket 4 · Optimized
@Xome · 2024-07-04
Sauron, the Dark Lord
DECK $
$3,511.08
MYTHIC
32
RARE
51
UNCOMMON
10
COMMON
6
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

19 cards

Enchantment

9 cards

Artifact

19 cards

Sorcery

10 cards

Instant

8 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·83 CARDS·$2,806.38
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Creature

17 cards

Enchantment

9 cards

Artifact

16 cards

Sorcery

8 cards

Instant

8 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • Cavern-Hoard Dragon + Time Sieve: infinite extra turns
  • Basalt Monolith + Forsaken Monument: early two-card combo, with no mana to spend
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • and 6 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 9
CURVE
001011421638455126+
COLOR
U: 25 pipsB: 41 pipsR: 12 pipsC: 153 pips
TYPES
Land34
Nonbasic32
Basic2
Swamp7
Island5
Mountain5
Gate1
Saga1
Urza's1
Creature20
Phyrexian4
Praetor4
Horror3
Demon2
Dragon2
Human2
Rogue2
Vampire2
Wizard2
Archer1
Avatar1
Cat1
Cleric1
Elder1
Goblin1
Knight1
Kraken1
Orc1
Sorcerer1
Sphinx1
Zombie1
Outlaws2
Party5
Artifact19
Enchantment10
Aura1
Saga1
Urza's1
Sorcery10
Instant8
Legends20
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggers
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Infinite untap of artifacts you controlInfinite colored manaInfinite colorless manaInfinite card drawInfinite draw triggers
Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite untap of legendary permanents you control
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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