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COMMANDER · DECK

The dark lord

Bracket 3 · Upgraded
@Fatcher · 2025-11-27
Nekusar, the Mindrazer
DECK $
$326.25
MYTHIC
5
RARE
44
UNCOMMON
20
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

14 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

13 cards

Instant

13 cards

Land

21 cards
MONEY CARDS·54 CARDS·$249.92
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Creature

13 cards

Enchantment

11 cards

Artifact

8 cards

Sorcery

11 cards

Instant

5 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
  • Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001011621731045546+
COLOR
U: 26 pipsB: 28 pipsR: 24 pipsC: 109 pips
TYPES
Land37
Nonbasic18
Basic19
Island8
Swamp6
Mountain5
Creature15
Wizard6
Human4
Horror2
Phyrexian2
Zombie2
Assassin1
Construct1
Dwarf1
Hag1
Merfolk1
Minotaur1
Otter1
Pirate1
Rogue1
Shaman1
Vedalken1
Warrior1
Outlaws3
Party8
Instant14
Artifact13
Phyrexian2
Book1
Construct1
Equipment1
Horror1
Sorcery13
Enchantment12
Aura1
Curse1
Hag1
Planeswalker1
Nixilis1
Legends8
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite card drawInfinite draw triggers
Infinite magecraft triggers
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Infinite magecraft triggers
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
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