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COMMANDER · DECK

Sauron

Bracket 4 · Optimized
@t0qIo · 2026-05-06
Sauron, the Dark Lord
DECK $
$15,422.06
MYTHIC
23
RARE
59
UNCOMMON
9
COMMON
9
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

17 cards

Enchantment

3 cards

Artifact

13 cards

Sorcery

14 cards

Instant

26 cards

Land

25 cards
MONEY CARDS·92 CARDS·$12,334.38
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Planeswalker

1 cards

Creature

17 cards

Enchantment

3 cards

Artifact

12 cards

Sorcery

12 cards

Instant

24 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 24 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Tainted Pact + Laboratory Maniac: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
CURVE
60211192173941516+
COLOR
U: 35 pipsB: 26 pipsR: 17 pipsC: 76 pips
TYPES
Instant26
Trap1
Land25
Nonbasic25
Island7
Mountain7
Swamp7
Saga1
Urza's1
Creature18
Human5
Wizard4
Pirate2
Rogue2
Advisor1
Archer1
Avatar1
Bird1
Faerie1
Goblin1
God1
Golem1
Horror1
Illusion1
Merfolk1
Monkey1
Noble1
Orc1
Otter1
Phyrexian1
Praetor1
Sorcerer1
Spirit1
Outlaws4
Party6
Artifact15
God1
Golem1
Sorcery14
Enchantment4
Saga1
Urza's1
Planeswalker1
Narset1
Legends16
Historic27
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Group
Color
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