COMMANDER · DECK
sauron test
Bracket 4 · Optimized@khanbg · 2026-05-05
DECK $
$844.76
MYTHIC
17
RARE
48
UNCOMMON
21
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
16 cardsInstant
15 cardsLand
32 cardsMONEY CARDS·77 CARDS·$666.98
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Planeswalker
2 cardsCreature
19 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
11 cardsInstant
13 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic29
Basic6
Island7
Mountain7
Swamp7
Gate1
Creature23
Human5
Wizard5
Demon4
Phyrexian4
Praetor4
Avatar2
Noble2
Rogue2
Zombie2
Archon1
Cat1
Dragon1
Druid1
Eldrazi1
Elemental1
Horror1
Incarnation1
Ogre1
Snake1
Sorcerer1
Troll1
Vampire1
Warlock1
Wraith1
Outlaws3
Party7
Sorcery17
Troll1
Warlock1
Instant16
Artifact6
Equipment1
Enchantment3
Aura1
Planeswalker2
Liliana1
Narset1
Legends20
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock