COMMANDER · DECK
Sauron
Bracket 4 · Optimized@casedr01 · 2024-01-31
DECK $
$19,010.73
MYTHIC
18
RARE
55
UNCOMMON
20
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
3 cardsArtifact
17 cardsSorcery
12 cardsInstant
26 cardsLand
27 cardsMAYBE5 CARDS
Creature
1 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsMONEY CARDS·87 CARDS·$15,207.09
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Creature
12 cardsEnchantment
3 cardsArtifact
16 cardsSorcery
11 cardsInstant
24 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island5
Swamp5
Mountain4
Saga1
Urza's1
Instant26
Lesson1
Trap1
Artifact17
Creature15
Wizard5
Human3
Avatar2
Goblin2
Horror2
Ape1
Archer1
Dragon1
Hero1
Kraken1
Merfolk1
Monkey1
Orc1
Phyrexian1
Pirate1
Praetor1
Rogue1
Sorcerer1
Spider1
Spirit1
Symbiote1
Zombie1
Outlaws2
Party6
Sorcery12
Enchantment4
Saga1
Urza's1
Legends16
Historic31
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count