COMMANDER · DECK
Fleem's Big Day Out
Bracket 3 · Upgraded@RedTemplar88 · 2026-03-03
DECK $
$372.18
MYTHIC
7
RARE
60
UNCOMMON
21
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
4 cardsInstant
10 cardsLand
26 cardsMAYBE9 CARDS
Creature
1 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
3 cardsInstant
1 cardsMONEY CARDS·55 CARDS·$283.29
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Creature
15 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
3 cardsInstant
4 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Curiosity: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Island8
Mountain6
Swamp6
Creature34
Human15
Villain13
Wizard5
Pirate4
Goblin3
Rogue3
Scientist3
Elemental2
Gamma2
Phyrexian2
Shapeshifter2
Sorcerer2
Avatar1
Berserker1
Demon1
Detective1
Doctor1
Elder1
Faerie1
Fish1
Frog1
God1
Hero1
Imp1
Knight1
Merfolk1
Minion1
Minotaur1
Robot1
Scout1
Shaman1
Shark1
Spirit1
Outlaws7
Party8
Artifact14
Villain3
Equipment2
Human1
Robot1
Vehicle1
Instant10
Enchantment5
Aura1
Class1
Sorcery4
Legends24
Historic35
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging