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COMMANDER · DECK

Fleem's Big Day Out

Bracket 3 · Upgraded
@RedTemplar88 · 2026-03-03
DECK $
$372.18
MYTHIC
7
RARE
60
UNCOMMON
21
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

11 cards

Sorcery

4 cards

Instant

10 cards

Land

26 cards
MAYBE9 CARDS

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

3 cards

Sorcery

3 cards

Instant

1 cards
MONEY CARDS·55 CARDS·$283.29
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Creature

15 cards

Enchantment

3 cards

Artifact

9 cards

Sorcery

3 cards

Instant

4 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Curiosity: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00411721631646546+
COLOR
U: 27 pipsB: 27 pipsR: 23 pipsC: 123 pips
TYPES
Land36
Nonbasic23
Basic13
Island8
Mountain6
Swamp6
Creature34
Human15
Villain13
Wizard5
Pirate4
Goblin3
Rogue3
Scientist3
Elemental2
Gamma2
Phyrexian2
Shapeshifter2
Sorcerer2
Avatar1
Berserker1
Demon1
Detective1
Doctor1
Elder1
Faerie1
Fish1
Frog1
God1
Hero1
Imp1
Knight1
Merfolk1
Minion1
Minotaur1
Robot1
Scout1
Shaman1
Shark1
Spirit1
Outlaws7
Party8
Artifact14
Villain3
Equipment2
Human1
Robot1
Vehicle1
Instant10
Enchantment5
Aura1
Class1
Sorcery4
Legends24
Historic35
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
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