COMMANDER · DECK
One Deck to Rule Them All
Bracket 4 · Optimized@HugoEB · 2026-01-21
DECK $
$1,109.05
MYTHIC
11
RARE
59
UNCOMMON
22
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
12 cardsInstant
11 cardsLand
35 cardsSIDEBOARD2 CARDS
Enchantment
1 cardsArtifact
1 cardsMAYBE8 CARDS
Creature
4 cardsEnchantment
1 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·75 CARDS·$878.16
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Creature
19 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
5 cardsInstant
12 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic33
Basic4
Island7
Mountain6
Swamp6
Goblin1
Creature24
Orc4
Phyrexian4
Wizard4
Avatar3
Human3
Demon2
Horror2
Pirate2
Rogue2
Zombie2
Advisor1
Archer1
Bird1
Elemental1
Faerie1
Goblin1
God1
Halfling1
Imp1
Knight1
Minotaur1
Noble1
Praetor1
Shaman1
Shapeshifter1
Warlock1
Warrior1
Wraith1
Outlaws5
Party7
Instant14
Artifact13
Equipment1
Horror1
Phyrexian1
Sorcery12
Enchantment5
Aura1
Legends15
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging