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COMMANDER · DECK

Sauron - Nazgul

Bracket 4 · Optimized
@XVI · 2026-02-26
Sauron, the Dark Lord
104 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$1,863.40
MYTHIC
14
RARE
72
UNCOMMON
36
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Creature

15 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

13 cards

Instant

18 cards

Land

22 cards
MAYBE59 CARDS

Creature

18 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

18 cards

Instant

9 cards

Land

5 cards
MONEY CARDS·80 CARDS·$1,464.13
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Creature

18 cards

Enchantment

5 cards

Artifact

14 cards

Sorcery

12 cards

Instant

19 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10111212213745516+
COLOR
U: 29 pipsB: 32 pipsR: 17 pipsC: 97 pips
TYPES
Land36
Nonbasic19
Basic17
Island6
Swamp6
Mountain5
Creature19
Wraith5
Knight4
Wizard4
Horror2
Pirate2
Rogue2
Avatar1
Badger1
Dauthi1
Demon1
Dinosaur1
Dragon1
Elemental1
Halfling1
Incarnation1
Merfolk1
Minotaur1
Noble1
Shapeshifter1
Spirit1
Vedalken1
Zombie1
Changeling1
Outlaws4
Party6
Instant18
Sorcery13
Artifact12
Enchantment6
Aura2
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
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