MetaMox
COMMANDER · DECK

Sauron

Bracket 4 · Optimized
@bododoo · 2026-04-27
Sauron, the Dark Lord
DECK $
$2,369.58
MYTHIC
15
RARE
55
UNCOMMON
12
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

11 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

15 cards

Instant

25 cards

Land

30 cards
MONEY CARDS·91 CARDS·$1,892.44
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Creature

12 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

14 cards

Instant

24 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 20 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 20 game changers — cEDH lists run 10 or more
CURVE
40241222143242516+
COLOR
U: 32 pipsB: 26 pipsR: 10 pipsC: 67 pips
TYPES
Land30
Nonbasic28
Basic2
Island3
Swamp3
Mountain2
Instant25
Sorcery15
Artifact13
Creature12
Human5
Rogue4
Wizard3
Advisor1
Archer1
Avatar1
Bird1
Dauthi1
Faerie1
Horror1
Merfolk1
Monkey1
Orc1
Pirate1
Warrior1
Outlaws5
Party8
Enchantment5
Legends6
Historic17
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Group
Color
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