COMMANDER · DECK
Green Goblin
Bracket 4 · Optimized@zachiry · 2025-12-11
DECK $
$360.18
MYTHIC
10
RARE
50
UNCOMMON
17
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
11 cardsInstant
8 cardsLand
26 cardsSIDEBOARD8 CARDS
Creature
3 cardsEnchantment
1 cardsArtifact
3 cardsInstant
1 cardsMONEY CARDS·56 CARDS·$274.80
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Creature
22 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
6 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Island10
Swamp9
Mountain8
Creature29
Human11
Pirate5
Villain5
Wizard4
Avatar3
Goblin3
Horror3
Elder2
Incarnation2
Phyrexian2
Scientist2
Shapeshifter2
Cat1
Construct1
Demon1
Dinosaur1
Elemental1
Faerie1
Fish1
Glimmer1
Knight1
Minion1
Monkey1
Rogue1
Shaman1
Shark1
Siren1
Sphinx1
Spirit1
Outlaws6
Party5
Artifact11
Equipment2
Construct1
Horror1
Phyrexian1
Vehicle1
Sorcery11
Instant8
Enchantment7
Aura1
Avatar1
Cat1
Class1
Glimmer1
Horror1
Legends18
Historic29
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging