COMMANDER · DECK
3.3 Sauron’s Dark Army
Bracket 4 · Optimized@adamtracker · 2024-07-27
DECK $
$1,231.21
MYTHIC
14
RARE
39
UNCOMMON
21
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
11 cardsInstant
16 cardsLand
20 cardsMAYBE3 CARDS
Creature
2 cardsSorcery
1 cardsMONEY CARDS·65 CARDS·$975.15
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Planeswalker
1 cardsCreature
18 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
9 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 5
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Mountain7
Swamp7
Island6
Creature17
Human5
Rogue4
Wizard3
Demon2
Archer1
Avatar1
Bird1
Dauthi1
Horror1
Incarnation1
Merfolk1
Monkey1
Orc1
Phyrexian1
Pirate1
Praetor1
Shapeshifter1
Tiefling1
Warrior1
Changeling1
Outlaws5
Party8
Instant16
Artifact13
Bird1
Sorcery11
Enchantment8
Aura1
Planeswalker1
Narset1
Legends9
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock