COMMANDER · DECK
Sauron, Lord of the Pings (WIP)
Bracket 4 · Optimized@Desterduf · 2024-12-18
DECK $
$849.23
MYTHIC
6
RARE
62
UNCOMMON
22
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
20 cardsInstant
6 cardsLand
29 cardsMAYBE22 CARDS
Creature
5 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·77 CARDS·$662.88
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Creature
15 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
15 cardsInstant
6 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic26
Basic13
Island8
Mountain7
Swamp7
Sorcery20
Creature16
Horror4
Human4
Phyrexian3
Wizard3
Avatar2
Rogue2
Archer1
Assassin1
Construct1
Dauthi1
God1
Hag1
Halfling1
Orc1
Shapeshifter1
Squid1
Tyranid1
Vedalken1
Outlaws3
Party5
Artifact14
Phyrexian2
Construct1
Horror1
Enchantment8
Saga2
Class1
Hag1
Instant8
Legends7
Historic22
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent