MetaMox
COMMANDER · DECK

Kekfa

Bracket 4 · Optimized
@Psyikoe · 2025-05-29
103 CARDS (LIMIT 100)
DECK $
$623.69
MYTHIC
12
RARE
38
UNCOMMON
19
COMMON
34
COMMAND1 CARD
MAIN102 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

10 cards

Sorcery

11 cards

Instant

4 cards

Land

22 cards
MONEY CARDS·49 CARDS·$484.79
Sign in to save your threshold.

Creature

19 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Starving Revenant: early two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00511921431646546+
COLOR
U: 22 pipsB: 35 pipsR: 18 pipsC: 126 pips
TYPES
Land38
Nonbasic20
Basic18
Swamp8
Island7
Mountain7
Bat1
God1
Creature31
Human8
Wizard6
Avatar4
Horror4
Phyrexian4
Pirate4
Elemental3
Rogue3
God2
Skeleton2
Spirit2
Artificer1
Bat1
Beast1
Dragon1
Elder1
Eldrazi1
Giant1
Lhurgoyf1
Minion1
Minotaur1
Mutant1
Ooze1
Scarecrow1
Shark1
Siren1
Specter1
Vampire1
Villain1
Outlaws7
Party9
Artifact13
Book2
Dragon1
Phyrexian1
Scarecrow1
Spacecraft1
Sorcery11
Enchantment10
Aura1
Class1
Instant4
Legends22
Historic34
LAND PROBABILITY
37 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.4%
TURN 540.9%
TURN 663.3%
TURN 779.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersInfinite draw triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
View