COMMANDER · DECK
The Dark Lord
Bracket 4 · Optimized@MarkMuzila · 2025-11-17
DECK $
$7,473.68
MYTHIC
21
RARE
45
UNCOMMON
22
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
14 cardsInstant
20 cardsLand
34 cardsMONEY CARDS·85 CARDS·$5,974.07
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Creature
11 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
10 cardsInstant
20 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 19 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Storm-Kiln Artist + Haze of Rage: early arguably two-card combo, for four mana or less
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Storm-Kiln Artist + Haze of Rage — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic31
Basic3
Island8
Mountain8
Swamp8
Saga1
Urza's1
Instant21
Artifact14
God1
Infinity1
Stone1
Sorcery14
Lesson1
Creature13
Avatar2
Orc2
Rogue2
Wizard2
Archer1
Dauthi1
Dwarf1
Goblin1
God1
Horror1
Human1
Knight1
Merfolk1
Monkey1
Pirate1
Shaman1
Soldier1
Sorcerer1
Sphinx1
Wraith1
Outlaws3
Party4
Enchantment7
Saga1
Urza's1
Legends13
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm countInfinite Treasure tokens