COMMANDER · DECK
'r Zignore Oshkuuro
Bracket 3 · Upgraded@neekaal · 2024-08-30
DECK $
$1,267.73
MYTHIC
15
RARE
63
UNCOMMON
45
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
12 cardsInstant
19 cardsLand
36 cardsSIDEBOARD22 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
4 cardsInstant
9 cardsMAYBE28 CARDS
Creature
11 cardsArtifact
1 cardsSorcery
3 cardsInstant
5 cardsMONEY CARDS·77 CARDS·$997.06
Sign in to save your threshold.
Creature
14 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
5 cardsInstant
11 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic33
Basic5
Swamp9
Island7
Mountain6
Gate1
Instant20
Artifact13
Equipment4
Sorcery12
Creature11
Wizard4
Avatar3
Human3
Elder2
Badger1
Demon1
Dinosaur1
Goblin1
Horror1
Phyrexian1
Praetor1
Scientist1
Shapeshifter1
Villain1
Changeling1
Party4
Enchantment7
Legends15
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging