COMMANDER · DECK
Sauron
Bracket 4 · Optimized@felipefgs · 2026-04-02
NO COMMANDERSINGLETON: 1 CARD
DECK $
$15,181.42
MYTHIC
14
RARE
60
UNCOMMON
16
COMMON
10
MAIN100 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
9 cardsInstant
19 cardsLand
27 cardsMONEY CARDS·87 CARDS·$12,141.46
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Planeswalker
1 cardsCreature
13 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
8 cardsInstant
18 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land27
Nonbasic26
Basic1
Island5
Mountain4
Swamp4
Instant19
Creature18
Knight5
Wraith5
Rogue4
Horror2
Human2
Merfolk2
Wizard2
Archer1
Avatar1
Dauthi1
Demon1
Eldrazi1
Faerie1
Kraken1
Monkey1
Orc1
Phyrexian1
Pirate1
Praetor1
Outlaws5
Party6
Artifact17
Enchantment9
Aura1
Saga1
Sorcery9
Planeswalker1
Narset1
Legends12
Historic28
LAND PROBABILITY
27 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.6%
TURN 561.5%
TURN 682.4%
TURN 793.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock