COMMANDER · DECK
FLEEM, OUR LORD AND SAVIOR
Bracket 4 · Optimized@voidbind · 2025-09-09
DECK $
$977.37
MYTHIC
22
RARE
70
UNCOMMON
41
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
6 cardsInstant
15 cardsLand
27 cardsSIDEBOARD6 CARDS
Creature
6 cardsMAYBE63 CARDS
Creature
21 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
8 cardsInstant
12 cardsLand
4 cardsMONEY CARDS·96 CARDS·$761.20
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Creature
37 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
10 cardsInstant
13 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Norman Osborn // Green Goblin + Acererak the Archlich + Skirge Familiar: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Norman Osborn // Green Goblin + Acererak the Archlich + Skirge Familiar — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island9
Mountain6
Swamp6
Cave1
Weird1
Creature27
Wizard6
Human5
Phyrexian5
Dragon2
Horror2
Incarnation2
Merfolk2
Rogue2
Zombie2
Advisor1
Badger1
Beast1
Bird1
Demon1
Dinosaur1
Elder1
Elemental1
Faerie1
Goblin1
Imp1
Jace1
Knight1
Nightmare1
Omen1
Pirate1
Saga1
Scientist1
Serpent1
Shaman1
Shapeshifter1
Spirit1
Villain1
Weird1
Outlaws3
Party8
Instant16
Dragon1
Omen1
Artifact15
Horror2
Phyrexian2
Cave1
Equipment1
Enchantment7
Dragon1
Nightmare1
Saga1
Sorcery6
Planeswalker1
Human1
Jace1
Wizard1
Legends15
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite self-discard triggersNear-infinite +1/+1 countersNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite colored manaNear-infinite creature tokensNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Infinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite combat damageNear-infinite combat phases
Infinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite combat damageNear-infinite combat phases
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging