MetaMox
COMMANDER · DECK

Too Many ways to win

Bracket 4 · Optimized
@Dinoboy1783 · 2026-03-28
Sauron, the Dark Lord
DECK $
$1,456.79
MYTHIC
16
RARE
48
UNCOMMON
17
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

12 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

14 cards

Instant

16 cards

Land

28 cards
MONEY CARDS·58 CARDS·$1,155.62
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Planeswalker

1 cards

Creature

8 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

10 cards

Instant

10 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 13 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
CURVE
10101202133546566+
COLOR
U: 21 pipsB: 40 pipsR: 13 pipsC: 108 pips
TYPES
Land38
Nonbasic25
Basic13
Swamp9
Mountain8
Island7
Gate1
Instant16
Creature14
Wizard3
Avatar2
Dragon2
Human2
Orc2
Advisor1
Archer1
Dauthi1
Demon1
Elder1
Goblin1
Horror1
Merfolk1
Noble1
Pirate1
Rogue1
Saga1
Shaman1
Soldier1
Wraith1
Zombie1
Outlaws2
Party4
Sorcery14
Artifact12
Equipment3
Enchantment6
Saga2
Goblin1
Shaman1
Planeswalker1
Liliana1
Legends11
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Group
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