COMMANDER · DECK
sauron GC
Bracket 4 · Optimized@Bmaster_China · 2026-03-18
DECK $
$279.28
MYTHIC
10
RARE
39
UNCOMMON
19
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
6 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·39 CARDS·$205.37
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Creature
11 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
2 cardsInstant
1 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Basalt Monolith + Forsaken Monument: early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Basalt Monolith + Forsaken Monument — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Swamp8
Island7
Mountain7
Gate1
Creature24
Horror4
Human4
Avatar3
Orc3
Wizard3
Rogue2
Soldier2
Zombie2
Advisor1
Artificer1
Beast1
Cleric1
Demon1
Detective1
Devil1
Eldrazi1
Golem1
Incarnation1
Kraken1
Noble1
Pirate1
Shaman1
Shapeshifter1
Vampire1
Vedalken1
Warrior1
Wraith1
Changeling1
Outlaws3
Party7
Artifact17
Equipment6
Golem1
Enchantment11
Aura2
Eldrazi1
Horror1
Saga1
Instant6
Sorcery6
Legends11
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana