COMMANDER · DECK
111111111
Bracket 4 · Optimized@Bmaster_China · 2026-03-18
DECK $
$478.70
MYTHIC
10
RARE
38
UNCOMMON
18
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
5 cardsInstant
7 cardsLand
22 cardsMONEY CARDS·41 CARDS·$366.06
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Creature
12 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
3 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Basalt Monolith + Forensic Gadgeteer: two-card combo, for six mana or less, pieces included
- Basalt Monolith + Forsaken Monument: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Basalt Monolith + Forensic Gadgeteer — Bracket 3, two-card combo, for six mana or less, pieces included
- Basalt Monolith + Forsaken Monument — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 18 cards not in the pool
BANNED · 1
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land38
Nonbasic19
Basic19
Mountain8
Swamp8
Island7
Gate1
Creature24
Human5
Horror4
Avatar3
Rogue3
Wizard3
Orc2
Zombie2
Advisor1
Artificer1
Beast1
Cleric1
Demon1
Detective1
Devil1
Eldrazi1
Golem1
Incarnation1
Kraken1
Pirate1
Shaman1
Shapeshifter1
Soldier1
Sphinx1
Vampire1
Vedalken1
Warrior1
Changeling1
Outlaws4
Party8
Artifact17
Equipment6
Golem1
Enchantment11
Aura2
Eldrazi1
Horror1
Instant7
Sorcery5
Legends8
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
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