MetaMox
COMMANDER · DECK

The Dark Lord

Bracket 4 · Optimized
@Hitsche · 2026-01-30
Sauron, the Dark Lord
DECK $
$1,683.84
MYTHIC
14
RARE
52
UNCOMMON
12
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

9 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

15 cards

Instant

21 cards

Land

30 cards
NAMECOSTPRICE
MAYBE3 CARDS

Sorcery

2 cards

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·66 CARDS·$1,336.03
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Creature

9 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

10 cards

Instant

14 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
20912021531043536+
COLOR
U: 25 pipsB: 45 pipsR: 10 pipsC: 91 pips
TYPES
Land37
Nonbasic27
Basic10
Mountain8
Island6
Swamp5
Gate1
Instant22
Sorcery15
Artifact11
Equipment1
Infinity1
Stone1
Creature10
Rogue3
Avatar2
Horror2
Human2
Archer1
Bird1
Dauthi1
Merfolk1
Noble1
Orc1
Phyrexian1
Praetor1
Spirit1
Wizard1
Wraith1
Outlaws3
Party4
Enchantment6
Aura1
Saga1
Legends12
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Group
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