COMMANDER · DECK
Sauron Wheelin
Bracket 4 · Optimized@Bootymath · 2026-03-07
DECK $
$7,470.73
MYTHIC
15
RARE
62
UNCOMMON
15
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
15 cardsInstant
18 cardsLand
32 cardsMONEY CARDS·86 CARDS·$5,973.45
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Creature
12 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
13 cardsInstant
16 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land32
Nonbasic29
Basic3
Island6
Mountain6
Swamp6
Saga1
Urza's1
Instant18
Trap1
Artifact16
Construct1
God1
Phyrexian1
Sorcery15
Creature13
Human3
Wizard3
Avatar2
Horror2
Phyrexian2
Archer1
Assassin1
Construct1
Demon1
Elder1
Goblin1
God1
Orc1
Praetor1
Rogue1
Sorcerer1
Zombie1
Outlaws2
Party4
Enchantment9
Class1
Saga1
Urza's1
Legends12
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count