COMMANDER · DECK
Sauron, Dark Daddy Group Hug
Bracket 3 · Upgraded@HammerOfPerrin · 2024-12-11
DECK $
$754.69
MYTHIC
7
RARE
75
UNCOMMON
40
COMMON
53
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
8 cardsInstant
9 cardsLand
19 cardsSIDEBOARD4 CARDS
Creature
1 cardsEnchantment
2 cardsLand
1 cardsMAYBE71 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
23 cardsArtifact
7 cardsSorcery
17 cardsInstant
10 cardsLand
1 cardsMONEY CARDS·84 CARDS·$579.81
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Creature
22 cardsEnchantment
27 cardsArtifact
9 cardsSorcery
12 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Mornsong Aria + Opposition Agent: locks the table
- Mornsong Aria + Stranglehold: locks the table
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
- Mornsong Aria + Stranglehold — Bracket 3, locks the table
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Swamp8
Island6
Mountain6
Creature26
Human8
Horror5
Phyrexian4
Wizard4
Assassin2
Avatar2
Demon2
Knight2
Noble2
Orc2
Warrior2
Advisor1
Artificer1
Beast1
Construct1
Dauthi1
Drake1
Drix1
Goblin1
Minion1
Nightmare1
Rogue1
Saga1
Soldier1
Spirit1
Squid1
Thopter1
Wraith1
Zombie1
Outlaws3
Party7
Artifact13
Phyrexian3
Avatar1
Construct1
Horror1
Thopter1
Enchantment12
Saga2
Class1
Human1
Nightmare1
Room1
Warrior1
Instant9
Sorcery8
Planeswalker1
Jace1
Legends15
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite card drawInfinite draw triggers
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Near-infinite card drawNear-infinite draw triggersWin the game
Bracket 3 · locks the tableLockOpponents can't search librariesPlayers can't draw cardsPlayers can't gain life
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Near-infinite lifeloss