COMMANDER · DECK
Sauron Bracket 3
Bracket 4 · Optimized@Raylists · 2025-08-11
SINGLETON: 1 CARD
DECK $
$2,004.14
MYTHIC
27
RARE
92
UNCOMMON
57
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
8 cardsInstant
13 cardsLand
31 cardsSIDEBOARD110 CARDS
Creature
40 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
17 cardsInstant
24 cardsLand
3 cardsMAYBE6 CARDS
Creature
2 cardsArtifact
1 cardsSorcery
3 cardsMONEY CARDS·130 CARDS·$1,581.30
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Creature
28 cardsEnchantment
16 cardsArtifact
19 cardsSorcery
19 cardsInstant
23 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Swamp7
Island5
Mountain5
Town2
Adventure1
Gate1
Creature19
Wraith10
Knight9
Archer1
Avatar1
Cleric1
Dauthi1
Elemental1
God1
Golem1
Horror1
Human1
Noble1
Orc1
Phyrexian1
Pirate1
Praetor1
Rogue1
Shapeshifter1
Changeling1
Outlaws2
Party2
Artifact18
Equipment1
Golem1
Instant14
Sorcery9
Adventure1
Town1
Enchantment7
Saga2
Aura1
Room1
Legends14
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Infinite card drawNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite -1/-1 counters
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite self-discard triggers
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging