COMMANDER · DECK
@Jomar5 · 2026-02-27
NO COMMANDER
DECK $
$8,257.60
MYTHIC
17
RARE
60
UNCOMMON
10
COMMON
13
MAIN100 CARDS
Planeswalker
1 cardCreature
13 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
13 cardsInstant
21 cardsLand
32 cardsMONEY CARDS·93 CARDS·$6,604.11
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Planeswalker
1 cardCreature
13 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
13 cardsInstant
20 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 25 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
GAME CHANGERS · 25 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
20 banned cards
BANNED · 20
CEDH
Reads as cEDH
- 25 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
9 banned cards, 24 cards not in the pool
BANNED · 9
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land32
Nonbasic29
Basic3
Island5
Mountain5
Swamp5
Instant21
Artifact13
Creature13
Human6
Wizard4
Rogue3
Advisor1
Ape1
Archer1
Avatar1
Beast1
Cat1
Dauthi1
Horror1
Merfolk1
Orc1
Phyrexian1
Praetor1
Spirit1
Outlaws3
Party7
Sorcery13
Enchantment7
Planeswalker1
Narset1
Legends7
Historic19
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
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