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COMMANDER · DECK

Goblin's Madness discard

Bracket 3 · Upgraded
@Phatomdancermtg · 2025-09-17
103 CARDS (LIMIT 100)
DECK $
$726.38
MYTHIC
15
RARE
56
UNCOMMON
19
COMMON
13
COMMAND1 CARD

Creature

1 cards
MAIN102 CARDS

Creature

26 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

10 cards

Sorcery

8 cards

Instant

9 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$571.54
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Creature

15 cards

Enchantment

11 cards

Artifact

9 cards

Sorcery

4 cards

Instant

4 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • The Locust God + Kindred Discovery: early arguably two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
003113214318495126+
COLOR
U: 30 pipsB: 31 pipsR: 36 pipsC: 173 pips
TYPES
Land33
Nonbasic27
Basic6
Town6
Island5
Mountain5
Swamp5
Adventure3
Planet2
Creature27
Human12
Goblin7
Villain7
Wizard4
Demon3
Avatar2
Dragon2
Noble2
Pirate2
Badger1
Berserker1
Detective1
Dinosaur1
Doctor1
Elder1
God1
Golem1
Hero1
Horror1
Minion1
Minotaur1
Robot1
Rogue1
Saga1
Scientist1
Shark1
Sorcerer1
Utrom1
Vampire1
Warlock1
Warrior1
Outlaws4
Party6
Enchantment17
Class5
Demon1
Human1
Noble1
Saga1
Warrior1
Artifact12
Golem1
Robot1
Spacecraft1
Utrom1
Instant10
Adventure1
Town1
Sorcery10
Adventure2
Town2
Legends26
Historic31
LAND PROBABILITY
33 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.3%
TURN 671.9%
TURN 786.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
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