COMMANDER · DECK
Wheels deck
Bracket 3 · Upgraded@OverweightRambo · 2025-01-12
DECK $
$475.29
MYTHIC
6
RARE
42
UNCOMMON
20
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
14 cardsInstant
12 cardsLand
24 cardsMONEY CARDS·58 CARDS·$367.98
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Creature
15 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
14 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic22
Basic17
Swamp8
Mountain7
Island6
God1
Creature17
Wizard4
Demon3
Avatar2
God2
Horror2
Human2
Phyrexian2
Spirit2
Archer1
Assassin1
Construct1
Dragon1
Elder1
Hag1
Knight1
Orc1
Warlock1
Wraith1
Zombie1
Outlaws2
Party4
Sorcery14
Artifact13
Construct1
Equipment1
God1
Phyrexian1
Instant12
Enchantment9
Hag1
Legends11
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite millNear-infinite card drawNear-infinite draw triggers
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent