COMMANDER · DECK
Is it too late to say Saury?
Bracket 4 · Optimized@Dyn011 · 2026-02-08
DECK $
$11,592.49
MYTHIC
19
RARE
62
UNCOMMON
16
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
19 cardsInstant
21 cardsLand
26 cardsSIDEBOARD11 CARDS
Creature
4 cardsEnchantment
1 cardArtifact
3 cardsSorcery
1 cardInstant
1 cardLand
1 cardMONEY CARDS·106 CARDS·$9,272.45
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Creature
17 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
18 cardsInstant
22 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
23 banned cards
BANNED · 23
CEDH
Reads as cEDH
- 21 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 29 cards not in the pool
BANNED · 8
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land26
Nonbasic26
Island5
Mountain4
Swamp4
Instant21
Sorcery19
Artifact14
Infinity1
Stone1
Creature14
Human2
Phyrexian2
Praetor2
Rogue2
Advisor1
Archer1
Archon1
Avatar1
Bird1
Cleric1
Dauthi1
Demon1
Drake1
Eldrazi1
Horror1
Monkey1
Orc1
Pirate1
Saga1
Wizard1
Outlaws3
Party4
Enchantment7
Aura2
Phyrexian1
Praetor1
Saga1
Legends14
Historic25
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
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