COMMANDER · DECK
Sauron, The Dark Lord
Bracket 4 · Optimized@RaffleWaffle · 2024-09-07
DECK $
$581.53
MYTHIC
7
RARE
44
UNCOMMON
19
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
14 cardsInstant
12 cardsLand
19 cardsMONEY CARDS·49 CARDS·$453.10
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Creature
14 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
8 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Swamp9
Island7
Mountain7
Creature23
Human6
Wizard6
Avatar5
Horror5
Rogue2
Advisor1
Ally1
Ape1
Bird1
Demon1
Frog1
Golem1
Halfling1
Incarnation1
Knight1
Merfolk1
Orc1
Phyrexian1
Soldier1
Spirit1
Warlock1
Wraith1
Zombie1
Outlaws3
Party8
Sorcery14
Artifact12
Bird1
Equipment1
Golem1
Horror1
Phyrexian1
Instant12
Trap1
Enchantment7
Saga3
Legends11
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game