MetaMox
COMMANDER · DECK

green goblin

Bracket 4 · Optimized
@karimzy · 2025-09-23
DECK $
$515.43
MYTHIC
13
RARE
56
UNCOMMON
17
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

11 cards

Sorcery

9 cards

Instant

7 cards

Land

29 cards
MONEY CARDS·53 CARDS·$398.38
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Creature

24 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

8 cards

Sorcery

4 cards

Instant

4 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Norman Osborn // Green Goblin + Hullbreaker Horror + Skirge Familiar: early two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • Norman Osborn // Green Goblin + Hullbreaker Horror + Psychic Frog: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00511721331147586+
COLOR
U: 20 pipsB: 30 pipsR: 23 pipsC: 135 pips
TYPES
Land38
Nonbasic26
Basic12
Island7
Mountain7
Swamp6
Creature31
Human9
Pirate6
Villain6
Goblin4
Phyrexian4
Wizard3
Avatar2
Horror2
Praetor2
Rogue2
Scientist2
Shapeshifter2
Shark2
Archon1
Beast1
Cleric1
Demon1
Dinosaur1
Elder1
Elemental1
Elf1
Faerie1
Fish1
Frog1
Imp1
Kraken1
Merfolk1
Minion1
Minotaur1
Shaman1
Siren1
Spirit1
Outlaws8
Party6
Artifact11
Equipment1
Infinity1
Stone1
Vehicle1
Sorcery9
Instant7
Enchantment4
Saga1
Legends19
Historic30
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendInfinite black manaInfinite self-discard triggersInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite self-discard triggersInfinite storm count
Infinite self-discard triggersInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
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