COMMANDER · DECK
sauron edh
Bracket 4 · Optimized@Darkbreiker · 2026-02-04
NO COMMANDERSINGLETON: 1 CARD
DECK $
$15,368.14
MYTHIC
17
RARE
58
UNCOMMON
18
COMMON
7
MAIN100 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
10 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·87 CARDS·$12,292.71
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Planeswalker
1 cardsCreature
15 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
9 cardsInstant
13 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land27
Nonbasic26
Basic1
Island5
Mountain4
Swamp4
Creature23
Knight9
Wraith9
Eldrazi3
Rogue3
Human2
Merfolk2
Phyrexian2
Praetor2
Wizard2
Archer1
Avatar1
Demon1
Faerie1
Horror1
Monkey1
Orc1
Pirate1
Outlaws4
Party5
Artifact17
Instant13
Sorcery10
Enchantment9
Aura1
Saga1
Planeswalker1
Narset1
Legends16
Historic31
LAND PROBABILITY
27 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.6%
TURN 561.5%
TURN 682.4%
TURN 793.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock