MetaMox
COMMANDER · DECK

Teenage Dirt Bag

Bracket 4 · Optimized
@MeatBall0314 · 2025-09-29
Nekusar, the Mindrazer
DECK $
$1,152.81
MYTHIC
17
RARE
49
UNCOMMON
11
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

23 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

9 cards

Instant

10 cards

Land

27 cards
MONEY CARDS·61 CARDS·$913.86
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Planeswalker

1 cards

Creature

20 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

7 cards

Instant

7 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Windfall + Phyresis + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00711521431347576+
COLOR
U: 28 pipsB: 42 pipsR: 20 pipsC: 114 pips
TYPES
Land36
Nonbasic24
Basic12
Swamp9
Island8
Mountain8
Creature24
Wizard10
Human6
Phyrexian6
Horror4
Avatar3
Demon3
Praetor2
Archer1
Construct1
Elder1
God1
Mutant1
Orc1
Sphinx1
Spirit1
Vedalken1
Wall1
Zombie1
Party10
Artifact14
Equipment4
Phyrexian2
Construct1
Horror1
Spacecraft1
Instant10
Sorcery9
Enchantment7
Aura1
Demon1
Planeswalker3
Bolas2
Jace1
Legends19
Historic31
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Group
Color
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