COMMANDER · DECK
Kefka card draw
Bracket 4 · Optimized@OmenPrime · 2026-01-30
DECK $
$1,007.68
MYTHIC
10
RARE
48
UNCOMMON
19
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
4 cardsInstant
12 cardsLand
25 cardsMONEY CARDS·55 CARDS·$796.46
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Planeswalker
1 cardsCreature
15 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
3 cardsInstant
8 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
- Body of Knowledge + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 4, early two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 4, early two-card combo, with no mana to spend
- Body of Knowledge + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Marina Vendrell's Grimoire + Sheoldred, the Apocalypse — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Island11
Swamp8
Mountain7
Lair1
Creature24
Wizard11
Human6
Avatar3
Dragon2
Elemental2
Phyrexian2
Pirate2
Praetor2
Demon1
Faerie1
Goblin1
God1
Golem1
Horror1
Merfolk1
Nightmare1
Omen1
Saga1
Shapeshifter1
Shark1
Sorcerer1
Vedalken1
Villain1
Zombie1
Outlaws2
Party11
Instant13
Dragon1
Omen1
Artifact12
Book4
Golem1
Enchantment12
Class1
God1
Phyrexian1
Praetor1
Room1
Saga1
Sorcery4
Planeswalker1
Narset1
Legends14
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite damageInfinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging