MetaMox
COMMANDER · DECK

"cheap" grixis

Bracket 4 · Optimized
@PoorAndDepressed · 2026-01-25
Sauron, the Dark Lord
DECK $
$920.62
MYTHIC
11
RARE
59
UNCOMMON
29
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

18 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

16 cards

Instant

12 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$718.39
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Planeswalker

1 cards

Creature

16 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

12 cards

Instant

12 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Tainted Pact + Laboratory Maniac: early arguably two-card combo, for four mana or less
  • Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
209122283947566+
COLOR
U: 23 pipsB: 36 pipsR: 10 pipsC: 122 pips
TYPES
Land36
Nonbasic28
Basic8
Island6
Mountain6
Swamp6
Creature19
Human6
Horror3
Orc3
Rogue3
Demon2
Goblin2
Wizard2
Advisor1
Archer1
Avatar1
Incarnation1
Kraken1
Phyrexian1
Pirate1
Shapeshifter1
Soldier1
Sorcerer1
Spirit1
Warrior1
Changeling1
Outlaws4
Party6
Sorcery16
Artifact14
Horror1
Phyrexian1
Instant12
Enchantment4
Aura1
Saga1
Legends7
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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