COMMANDER · DECK
Sauron Dark Lord (Bracket 4)
Bracket 4 · Optimized@orakeldom · 2025-05-25
DECK $
$4,091.79
MYTHIC
26
RARE
83
UNCOMMON
24
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
9 cardsInstant
12 cardsLand
29 cardsMAYBE49 CARDS
Planeswalker
1 cardCreature
11 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
6 cardsInstant
4 cardsLand
12 cardsMONEY CARDS·117 CARDS·$3,264.11
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Planeswalker
1 cardCreature
31 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
11 cardsInstant
14 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Hoarding Broodlord + Nexus of Fate + Thassa, Deep-Dwelling: infinite extra turns
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Hoarding Broodlord + Nexus of Fate + Thassa, Deep-Dwelling — Bracket 4, infinite extra turns
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
15 banned cards
BANNED · 15
CEDH
Reads as cEDH
- 16 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 16 cards not in the pool
BANNED · 8
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land32
Nonbasic26
Basic6
Island7
Mountain7
Swamp7
Saga1
Urza's1
Creature27
Human5
Rogue4
Wizard4
Avatar3
Phyrexian3
Faerie2
Orc2
Praetor2
Soldier2
Angel1
Archer1
Beast1
Bird1
Cat1
Dauthi1
Demon1
Dragon1
Goblin1
God1
Golem1
Hero1
Horror1
Mercenary1
Monkey1
Mutant1
Nightmare1
Noble1
Ogre1
Otter1
Pirate1
Shapeshifter1
Sorcerer1
Sphinx1
Spirit1
Warrior1
Outlaws6
Party9
Artifact14
Equipment1
Golem1
Phyrexian1
Shapeshifter1
Instant12
Enchantment11
God1
Saga1
Urza's1
Sorcery9
Legends18
Historic29
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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