COMMANDER · DECK
Sauron slug
Bracket 4 · Optimized@kneg · 2026-01-19
DECK $
$15,312.95
MYTHIC
22
RARE
57
UNCOMMON
13
COMMON
8
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
5 cardsArtifact
18 cardsSorcery
13 cardsInstant
25 cardsLand
27 cardsMONEY CARDS·95 CARDS·$12,248.74
Sign in to save your threshold.
Creature
12 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
12 cardsInstant
23 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
26 banned cards
BANNED · 26
CEDH
Reads as cEDH
- 21 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 31 cards not in the pool
BANNED · 8
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island5
Swamp5
Mountain4
Saga1
Urza's1
Instant25
Trap1
Artifact18
Sorcery13
Creature12
Wizard4
Avatar2
Horror2
Human2
Ape1
Archer1
Goblin1
Hero1
Kraken1
Merfolk1
Monkey1
Orc1
Phyrexian1
Pirate1
Praetor1
Rogue1
Spider1
Spirit1
Symbiote1
Zombie1
Outlaws2
Party5
Enchantment6
Saga1
Urza's1
Legends14
Historic30
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Comments · 0
No comments yet.