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COMMANDER · DECK

YOU CHOOSE SPIDAMAN

Bracket 1 · Exhibition
@davidredsox · 2025-09-20
DECK $
$528.53
MYTHIC
10
RARE
56
UNCOMMON
20
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

13 cards

Sorcery

7 cards

Instant

9 cards

Land

21 cards
MONEY CARDS·56 CARDS·$405.82
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Creature

25 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

11 cards

Sorcery

4 cards

Instant

3 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
  • No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
00411821231847556+
COLOR
U: 17 pipsB: 20 pipsR: 29 pipsC: 139 pips
TYPES
Land35
Nonbasic18
Basic17
Island9
Mountain9
Swamp8
Cave1
Creature31
Human9
Wizard5
Pirate4
Villain4
Hero3
Avatar2
Demon2
Elemental2
Faerie2
Goblin2
Incarnation2
Phyrexian2
Rogue2
Shapeshifter2
Shark2
Spider2
Advisor1
Badger1
Beast1
Bird1
Dinosaur1
Elder1
Frog1
God1
Horror1
Imp1
Knight1
Merfolk1
Minotaur1
Noble1
Saga1
Scientist1
Spirit1
Warlock1
Warrior1
Zombie1
Outlaws7
Party8
Artifact15
Cave1
Equipment1
God1
Infinity1
Stone1
Vehicle1
Instant9
Sorcery7
Enchantment6
Class1
Demon1
Human1
Noble1
Saga1
Warrior1
Legends18
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
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