COMMANDER · DECK
card draw
Bracket 4 · Optimized@jekk3905 · 2026-01-11
DECK $
$156.39
MYTHIC
7
RARE
27
UNCOMMON
20
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
13 cardsInstant
10 cardsLand
18 cardsMONEY CARDS·24 CARDS·$106.34
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Creature
10 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
3 cardsInstant
1 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Mountain9
Swamp9
Island8
Creature26
Wizard8
Human7
Avatar6
Horror5
Knight3
Bird2
Halfling2
Shapeshifter2
Wraith2
Assassin1
Demon1
Dragon1
Incarnation1
Minotaur1
Noble1
Phyrexian1
Pirate1
Rogue1
Shaman1
Squid1
Changeling2
Outlaws3
Party9
Sorcery13
Artifact11
Bird1
Horror1
Phyrexian1
Instant10
Enchantment6
Saga4
Legends12
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers