COMMANDER · DECK
Grixis Wheels Keep on Turnin
Bracket 3 · Upgraded@AnundR · 2026-01-09
DECK $
$958.84
MYTHIC
15
RARE
42
UNCOMMON
4
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
21 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
15 cardsInstant
3 cardsLand
15 cardsMONEY CARDS·47 CARDS·$754.96
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Planeswalker
2 cardsCreature
15 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
11 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Island17
Swamp7
Mountain6
Gate2
Creature22
Wizard7
Dragon4
Horror3
Human3
Phyrexian3
God2
Zombie2
Archer1
Assassin1
Avatar1
Construct1
Hag1
Knight1
Orc1
Praetor1
Rogue1
Skeleton1
Sphinx1
Squid1
Vedalken1
Wall1
Outlaws2
Party8
Artifact15
Phyrexian2
Construct1
Horror1
Spacecraft1
Sorcery15
Enchantment10
God1
Hag1
Instant3
Planeswalker3
Jace2
Nixilis1
Legends13
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite lifeloss
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Each opponent loses the gameInfinite card draw for all playersInfinite draw triggers for all playersNear-infinite damage
Near-infinite damageInfinite draw triggers for all playersInfinite card draw for all players
Infinite draw triggers for all playersNear-infinite damageEach opponent loses the gameInfinite card draw for all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers