COMMANDER · DECK
Riders of Mordor
Bracket 4 · Optimized@Breakers · 2025-12-16
SINGLETON: 1 CARD
DECK $
$1,298.36
MYTHIC
18
RARE
44
UNCOMMON
22
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
7 cardsInstant
7 cardsLand
27 cardsMONEY CARDS·59 CARDS·$1,031.00
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Creature
15 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
7 cardsInstant
5 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 14 cards not in the pool
BANNED · 2
NOT IN THE POOL · 14
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Swamp9
Island8
Mountain8
Gate1
Creature29
Wraith13
Knight10
Avatar4
Horror3
Noble3
Orc3
Phyrexian3
Praetor3
Human2
Wizard2
Advisor1
Archer1
Dragon1
Eldrazi1
Faerie1
Goblin1
Rogue1
Saga1
Soldier1
Sorcerer1
Warrior1
Outlaws1
Party4
Artifact17
Equipment5
Sorcery8
Instant7
Enchantment6
Saga2
Phyrexian1
Praetor1
Legends21
Historic36
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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