MetaMox
COMMANDER · DECK

Sauron, the Dark Lord - Tempt, Nazgul, Graveyard

Bracket 4 · Optimized
@Gathxd · 2025-02-15
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$1,324.08
MYTHIC
16
RARE
62
UNCOMMON
27
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

3 cards

Artifact

9 cards

Sorcery

12 cards

Instant

10 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$1,044.17
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Creature

18 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

10 cards

Instant

9 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00911321531147596+
COLOR
U: 16 pipsB: 52 pipsR: 17 pipsC: 138 pips
TYPES
Land35
Nonbasic30
Basic5
Island7
Swamp7
Mountain6
Gate1
Creature31
Wraith12
Knight10
Avatar6
Horror4
Human3
Orc3
Elder2
Incarnation2
Noble2
Pirate2
Wizard2
Archer1
Assassin1
Demon1
Dinosaur1
Dragon1
Goblin1
Phyrexian1
Praetor1
Rogue1
Soldier1
Warrior1
Zombie1
Outlaws4
Party4
Sorcery12
Instant10
Artifact9
Equipment1
Infinity1
Stone1
Enchantment3
Aura1
Saga1
Legends21
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Group
Color
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