MetaMox
COMMANDER · DECK

The Dark Lord

Bracket 4 · Optimized
@abusvecrayon · 2025-08-18
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$845.00
MYTHIC
18
RARE
54
UNCOMMON
33
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

18 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

13 cards

Instant

6 cards

Land

26 cards
MONEY CARDS·70 CARDS·$659.57
Sign in to save your threshold.

Planeswalker

1 cards

Creature

24 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

14 cards

Instant

5 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00611222039411536+
COLOR
U: 22 pipsB: 43 pipsR: 12 pipsC: 124 pips
TYPES
Land38
Nonbasic23
Basic15
Swamp11
Island7
Mountain6
Gate1
Creature27
Knight10
Wraith10
Human5
Rogue3
Wizard3
Avatar2
Faerie2
Noble2
Phyrexian2
Adventure1
Alien1
Archer1
Badger1
Berserker1
Construct1
Demon1
Dinosaur1
Halfling1
Horror1
Minotaur1
Orc1
Pirate1
Praetor1
Saga1
Scientist1
Zombie1
Outlaws4
Party6
Sorcery14
Adventure1
Halfling1
Rogue1
Artifact10
Alien1
Construct1
Phyrexian1
Scientist1
Enchantment8
Saga3
Phyrexian1
Praetor1
Instant8
Planeswalker1
Bolas1
Legends16
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Target opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
View