MetaMox
COMMANDER · DECK

Spider-Man - Norman OsBorn of Mayhem

Bracket 3 · Upgraded
@ElDando · 2025-10-11
DECK $
$424.83
MYTHIC
14
RARE
36
UNCOMMON
17
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

22 cards

Enchantment

4 cards

Artifact

9 cards

Sorcery

16 cards

Instant

9 cards

Land

23 cards
MAYBE3 CARDS

Creature

1 cards
NAMECOSTPRICE

Instant

2 cards
MONEY CARDS·45 CARDS·$323.85
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

12 cards

Enchantment

2 cards

Artifact

5 cards

Sorcery

10 cards

Instant

8 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00412021531146556+
COLOR
U: 16.5 pipsB: 39 pipsR: 19.5 pipsC: 125 pips
TYPES
Land38
Nonbasic20
Basic18
Swamp9
Island8
Mountain8
Creature23
Human10
Villain8
Wizard4
Goblin3
Rogue3
Avatar2
Pirate2
Scientist2
Adventure1
Badger1
Dinosaur1
Elder1
Elemental1
Faerie1
Frog1
Halfling1
Horror1
Incarnation1
Minion1
Minotaur1
Mutant1
Shapeshifter1
Vampire1
Zombie1
Outlaws5
Party7
Sorcery17
Adventure1
Halfling1
Rogue1
Instant10
Adventure1
Equipment1
Artifact9
Equipment3
Adventure1
Enchantment5
Human1
Saga1
Wizard1
Planeswalker1
Liliana1
Legends14
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
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