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COMMANDER · DECK

Sauron Build

Bracket 4 · Optimized
@Xenophon · 2025-12-17
Sauron, the Dark Lord
ONLY 94 CARDSSINGLETON: 1 CARD
DECK $
$2,628.18
MYTHIC
26
RARE
42
UNCOMMON
25
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN93 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

17 cards

Enchantment

3 cards

Artifact

10 cards

Sorcery

7 cards

Instant

11 cards

Land

15 cards
SIDEBOARD6 CARDS

Creature

1 cards

Enchantment

2 cards

Artifact

2 cards

Instant

1 cards
MONEY CARDS·69 CARDS·$2,089.99
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

22 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

4 cards

Instant

12 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • 3 game changers — Brackets 1 and 2 allow none
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
COMBOS · 1
CURVE
0061152173946536+
COLOR
U: 22 pipsB: 26 pipsR: 9 pipsC: 112 pips
TYPES
Land37
Nonbasic12
Basic25
Swamp12
Island11
Mountain7
Gate1
Creature25
Knight8
Wraith8
Human5
Wizard4
Avatar2
Demon2
Phyrexian2
Praetor2
Rogue2
Archer1
Beast1
Berserker1
Cat1
Cleric1
Faerie1
Frog1
God1
Golem1
Horror1
Orc1
Saga1
Tibalt1
Vampire1
Warlock1
Outlaws3
Party7
Instant13
Lesson2
Human1
Wizard1
Artifact11
Equipment1
Golem1
Sorcery8
Vampire1
Warlock1
Enchantment4
Phyrexian1
Praetor1
Saga1
Planeswalker2
Dack1
God1
Tibalt1
Legends15
Historic23
LAND PROBABILITY
37 LANDS · 93 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.7%
TURN 533.9%
TURN 655.4%
TURN 772.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Group
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