MetaMox
COMMANDER · DECK

Goblin of Ozz

Bracket 4 · Optimized
@ranaaaaa · 2025-10-16
DECK $
$4,067.11
MYTHIC
20
RARE
77
UNCOMMON
19
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

22 cards

Instant

12 cards

Land

25 cards
MONEY CARDS·80 CARDS·$3,239.06
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Creature

24 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

17 cards

Instant

9 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Norman Osborn // Green Goblin + Acererak the Archlich + Skirge Familiar: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00911521531546536+
COLOR
U: 18 pipsB: 24 pipsR: 32 pipsC: 116 pips
TYPES
Land36
Nonbasic22
Basic14
Swamp11
Island10
Mountain10
Sorcery22
Creature17
Wizard5
Human4
Villain3
Zombie3
Avatar2
Goblin2
Archer1
Badger1
Dinosaur1
Elder1
Elemental1
Frog1
God1
Horror1
Imp1
Minion1
Orc1
Phyrexian1
Pirate1
Scientist1
Spellshaper1
Symbiote1
Outlaws1
Party5
Instant12
Artifact8
Enchantment5
Legends16
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite self-discard triggersNear-infinite +1/+1 countersNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite colored manaNear-infinite creature tokensNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
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