COMMANDER · DECK
Sayron
Bracket 4 · Optimized@BootySmasher123 · 2025-12-28
DECK $
$360.70
MYTHIC
5
RARE
36
UNCOMMON
24
COMMON
36
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
12 cardsInstant
11 cardsLand
22 cardsSIDEBOARD1 CARD
Artifact
1 cardMONEY CARDS·43 CARDS·$273.08
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Creature
7 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
9 cardsInstant
2 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Timestream Navigator + Riptide Laboratory + Inalla, Archmage Ritualist: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Timestream Navigator + Riptide Laboratory + Inalla, Archmage Ritualist — Bracket 4, infinite extra turns
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Swamp12
Island10
Mountain8
Creature17
Human8
Wizard4
Shaman3
Pirate2
Aetherborn1
Ally1
Archer1
Assassin1
Avatar1
Citizen1
Devil1
Druid1
Goblin1
God1
Horror1
Merfolk1
Ogre1
Phyrexian1
Praetor1
Rogue1
Warlock1
Zombie1
Outlaws5
Party5
Enchantment13
Aura2
God1
Artifact12
Equipment1
Sorcery12
Instant11
Legends8
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Each opponent loses the game
Bracket 4 · infinite extra turnsLockInfinite turns
Each opponent loses the game
Win the game
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
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