COMMANDER · DECK
green goblin
Bracket 3 · Upgraded@Txrkss · 2025-10-26
DECK $
$327.02
MYTHIC
8
RARE
37
UNCOMMON
15
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
8 cardsInstant
10 cardsLand
16 cardsMAYBE1 CARD
Creature
1 cardsMONEY CARDS·52 CARDS·$249.95
Sign in to save your threshold.
Creature
24 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
6 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Human9
Villain6
Wizard6
Phyrexian5
Goblin4
Dinosaur3
Pirate3
Avatar2
Demon2
Elder2
Incarnation2
Merfolk2
Rogue2
Scientist2
Zombie2
Badger1
Faerie1
Frog1
Horror1
Imp1
Knight1
Masticore1
Minion1
Minotaur1
Otter1
Praetor1
Shapeshifter1
Shark1
Siren1
Spirit1
Warlock1
Outlaws6
Party8
Land33
Nonbasic13
Basic20
Island7
Mountain7
Swamp6
Cave1
Artifact15
Cave1
Equipment1
Masticore1
Phyrexian1
Vehicle1
Instant10
Sorcery8
Adventure1
Enchantment5
Adventure1
Class1
Legends21
Historic34
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging