COMMANDER · DECK
Hip-Hop (duplicated from FrmDaSands)
Bracket 3 · Upgraded@kavark · 2026-05-11
DECK $
$202.41
MYTHIC
4
RARE
52
UNCOMMON
28
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
17 cardsLand
23 cardsMAYBE10 CARDS
Creature
7 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardMONEY CARDS·33 CARDS·$145.48
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Planeswalker
1 cardCreature
12 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
4 cardsInstant
7 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Fathom Mage + Wizard Class: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Fathom Mage + Wizard Class — Bracket 3, two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Plains11
Island6
Forest5
Creature25
Human4
Wizard4
Horror3
Rabbit3
Construct2
Frog2
Phyrexian2
Scout2
Spirit2
Adventure1
Artificer1
Avatar1
Bird1
Citizen1
Dragon1
Elemental1
Elf1
Hydra1
Kraken1
Merfolk1
Monk1
Otter1
Pirate1
Snake1
Squid1
Warrior1
Outlaws1
Party5
Instant17
Sorcery10
Adventure1
Otter1
Artifact9
Construct2
Phyrexian2
Equipment1
Horror1
Enchantment6
Aura2
Class1
Planeswalker1
Tamiyo1
Legends6
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
+ 29 CARDS NOT IN PRECON
+ Aetherize+ Arcane Denial+ Brineborn Cutthroat+ Bushwhack+ Counterspell+ Dictate of Kruphix+ Elusive Otter // Grove's Bounty+ Fathom Mage+ Finale of Revelation+ Growth Spiral+ Hallowed Fountain+ Hangarback Walker+ Hullbreaker Horror+ Inscription of Abundance+ Jacked Rabbit+ Kami of the Crescent Moon+ Lorescale Coatl+ Mana Leak+ Monastery Mentor+ Opt+ Path to Exile+ Plumecreed Escort+ Return to Nature+ Rewind+ Scrawling Crawler+ Seedborn Muse+ Teferi's Protection+ Think Twice+ Unflinching Courage
- 33 PRECON CARDS NOT IN DECK
- Baird, Steward of Argive- Bloodroot Apothecary- Broken Wings- Coiling Oracle- Coveted Jewel- Evolving Wilds- Faeburrow Elder- Fisher's Talent- Ghirapur Orrery- Hoofprints of the Stag- Illusionist's Gambit- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kalonian Hydra- Mangara, the Diplomat- Martial Impetus- Mr. Foxglove- Octomancer- Peerless Recycling- Perch Protection- Perplexing Test- Realm-Cloaked Giant- Riot Control- Rishkar, Peema Renegade- Rites of Flourishing- Sphinx of Enlightenment- Steelburr Champion- Temple of Enlightenment- Temple of Plenty- Terramorphic Expanse- Thriving Grove- Thriving Heath- Thriving Isle
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